Assign same material to multiple parts

Hex meshes have much less elements but can be applied only to rather simple shapes.

You can definitely start by making the mesh coarse enough to handle it in reasonable time, look for stress concentrations and refine locally where needed. Such a large refinement of the whole mesh is rarely needed, you should be able to keep larger element size away from the regions of interest. Then you could even use the submodeling technique to focus on a small and highly refined piece of the model but let’s leave that for later.

PrePoMax is tested to work up to 1 million elements and nodes. Anything more is practically very hard to analyze, so building such a pre-post processor is not the goal. It is still useful for up to 2 million items, but the speed measurably decreases. I put a lot of effort into making it as fast as possible, but it takes a lot of time to optimize the code for speed, and the current priority is adding more features and fixing known issues.

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