Wrong revolve axis is used when revolve section is selected in exploded view

Hello

I noticed that when setting up a revolve mesh in exploded view, the axis of revolution will be wrong.

This only happens if when exploded, the part is moved radially with regard to its axis (the top part meshed correctly). It seems that actions performed in exploded view use the exploded geometry instead of the true geometry, which is the case here and also with the distance tool (as mentioned here, pt. 4).

The above example can be fixed by defining the mesh in non-exploded view and hiding the top part, or by de-exploding the view and remeshing twice (?).

Here is a weird procedure that yields correct results:

  1. in Geometry tab, explode the view
  2. set up a revolve mesh (assuming existing meshing parameters)
  3. mesh the part (wrong result)
  4. in Geometry tab, un-explode the view
  5. mesh the part (wrong result)
  6. mesh the part again (correct result)

from there, that also happens:

  1. in Geometry tab, explode the view again
  2. mesh the part (correct result)
  3. mesh the part again (wrong result)

The axis used for the revolution seems to be dependant on the view-state (exploded or not) which is active when setting up the mesh and when meshing the part.

Attached is an example file.

wrong_axis.pmx (252.4 KB)

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What version of PrePoMax are you using ? I can confirm the issue in v2.5.0, but in v2.5.2 I just keep getting errors:

Mesh generation failed for part Solid_part-1. Check the geometry and/or adjust the meshing parameters.
Mesh generation failed for part Solid_part-2. Check the geometry and/or adjust the meshing parameters.
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I’m using the version 2.5.2.

Indeed, it is a bug. I have fixed it. The fix will be available in the next PrePoMax version.

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Please confirm the bug is fixed.

For me, there’s still an error when meshing this.

I downloaded the model again. Opened it in v2.6.0. In the geometry tab, I activated exploded view and remeshed the geometry without problems. Then I tried different exploded-view combinations, and it worked in all tested cases.

Strange, here’s what it looks like on my side:

revolve bug

But I also get some errors in other cases:

Beam mesh problem.pmx (2.8 MB)

Can you please download the full 2.6.0 RC1 version again? There was a minute or two when the wrong version was online :frowning:

I redownloaded it and now it works as expected, thanks.

Great. I am sorry for that, but somehow I uploaded the older compiled version. I hope other people were not as quick as you have been.

I will close this topic.

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