When we have multiple components in the model, would be great if the mesh setups (sometimes are several ones for one part of the assembly) would appear as child items in the model tree, so if we want to modify the mesh the different setups were available directly.
Today as this relation is not reinforced, and as creating new mesh setups is not direct (too much menus and clics), I finish re-using those changing the feature (and part) were is applied (or for mesh refinement the quantity or size), but if I want to remesh with modifications the first part the setups are lost or changed.
Could be used, but take a look at this example, this is a medium complexity assembly, I have some with lots more components. Imagine that I would create individual mesh setups for every component, imagine one for size, one for sweep and one or two for local size to control the quantity of elements. Here we have 14 components, with 3 setups each…42 mesh setups that today we need to navigate to identify which one is affecting which component. If they were displayed as child items, we could just open it and change it easily knowing that will not affect other meshes.