Dear Forum,
I am trying to create a very primitive aircraft wing structure. I have a frame consisting of ribs and spars on the inside and then a skin on the outside.
So I created this frame:
It is covered by this skin:
I used the skin to create the frame in order to create the contours in the frame. So the frame combined with the skin looks like this:
I want to used 3D solid tetrahedral elements for the frame and then use Gmsh quad shell elements for the skin. I have offset the thickness of the shell elements by 1/2 of the thickness of the shell elements. I then created a TIE constraint between the frame and the skin. I have tried selecting parts, surfaces, etc. and I get this extremely peculiar behavior that makes absolutely no sense to me as shown below:
When I run a simulation of ONLY the frame, this is what I get (upward wing tip load and fixed at base of canitlever):
When I run a simulation of ONLY the skin, this is what I get (upward wing tip load and fixed at base of canitlever):
Any ideas about what I might be doing wrong? Can I combine 3D solid and Gmsh shell elements together?
TIA,
–Neal